Key takeaways
- Banner rotation — the featured pool changed, which means last update’s chase unit is now either in the standard pool or unavailable until a rerun. If you were one dupe away from an evolution, check whether that unit is still obtainable before you roll.
- New evolution tier — the headline addition. Evolutions usually demand a stack of tiered materials plus duplicates, which is why they gate harder than raw rarity.
- Balance pass — older top-tier carries typically get either a small damage trim or a utility buff. The effect is that a maxed legacy unit often still clears the same content; what changes is how comfortably it does so.
- Code refresh — new redeemable codes usually accompany a numbered update, and older ones expire on a rolling basis.
Update 64 is a rotation-and-progression patch: it swaps the banner pool, adds a new evolution tier that older carries can climb into, and rebalances a handful of legacy units so the top of the meta is no longer one single pick. For most accounts the correct first move is finish one evolution before spending a single gem on rolls — the new material gate is what actually holds players back, not the banner odds. Exact rates, material counts and balance numbers are printed in the in-game odds panel and the official patch notes, and hotfixes can retune them mid-cycle, so verify before you dump a large gem stockpile.
What Update 64 actually changes
Per the game’s official patch notes, this update is a standard numbered content drop: a refreshed banner, a new evolution path, and a balance pass. The practical changes that affect your account are:
- Banner rotation — the featured pool changed, which means last update’s chase unit is now either in the standard pool or unavailable until a rerun. If you were one dupe away from an evolution, check whether that unit is still obtainable before you roll.
- New evolution tier — the headline addition. Evolutions usually demand a stack of tiered materials plus duplicates, which is why they gate harder than raw rarity.
- Balance pass — older top-tier carries typically get either a small damage trim or a utility buff. The effect is that a maxed legacy unit often still clears the same content; what changes is how comfortably it does so.
- Code refresh — new redeemable codes usually accompany a numbered update, and older ones expire on a rolling basis.
The roll math you should do before spending
Banner rates are the single most misread number in the game. A “0.5%” featured rate does not mean 200 rolls guarantees the unit — it means roughly 200 rolls gives you about a 63% chance of seeing it at least once. The table below is an illustrative model using standard probability (1 − (1 − p)n) so you can plug in whatever the live odds panel shows:
| Rate tier | Example odds | Rolls for ~63% chance | Rolls for ~95% chance | Gems at 300/roll (95% line) |
|---|---|---|---|---|
| Standard pool unit | 2.0% | ~50 | ~150 | ~45,000 |
| Featured banner unit | 0.5% | ~200 | ~600 | ~180,000 |
| Secret / ultra-rare tier | 0.1% | ~1,000 | ~3,000 | ~900,000 |
The takeaway is arithmetic, not opinion: chasing a sub-1% unit without a stocked gem reserve is the most common way players stall their account for an entire update cycle. If your gem balance is under roughly 150,000, the expected-value play is to skip the banner and convert that time into evolution materials instead — those are guaranteed progress, rolls are not.
Rarity is not the same as value
A Secret-tier unit with no evolution is frequently weaker than an Epic that has finished its evolution chain. Rarity sets the ceiling; evolution materials set how close to that ceiling you actually get. Judge a unit by evolved ceiling × how obtainable its materials are, not by the colour of its card.
New units in Update 64: what each archetype is for
Numbered updates typically ship a small cluster of units rather than one, and they usually split into recognisable roles. Match the role to your roster gap before you spend:
| Archetype | Rarity band | Best used for | Investment priority |
|---|---|---|---|
| New primary damage dealer | Featured / high | Endless and boss waves | 5/5 if you lack a modern carry |
| Support / buffer | Mid | Multiplying an existing carry’s output | 4/5 — cheap, and lifts the whole team |
| Summoner / crowd-control | Mid to high | Wave-stall and resource maps | 3/5 — strong but placement-dependent |
| Evolution target (legacy unit) | Existing pool | Converting an old favourite into a current one | 5/5 if you already own the base unit |
The evolution target row is the one most players overlook. If you already own the base unit, evolving it costs materials you can farm on demand — no gambling involved — and usually lands it within striking distance of the new banner pick.
Evolution materials: the farming order that actually works
Evolutions fail because players farm materials in the order they notice them rather than the order they bottleneck. Work the list below top to bottom; each step exists to remove the constraint on the next one.
- Clear the highest stage you can finish reliably, not the highest stage you can reach. Drop rates on a stage you clear 60% of the time are worse per hour than a slightly lower stage you clear 100% of the time. Reliability beats ceiling.
- Farm the rarest material first, in a dedicated block. Rare drops are the long pole; if you leave them until last you’ll be sitting on 400 common materials and one missing component. Set a session goal of the rare item only.
- Then run the mid-tier material stage on repeat. These usually drop in multiples and clear quickly, so they convert a single session into a visible stack.
- Use the event or daily rotation for the common tier. Common materials accumulate passively from daily rewards and event clears — spending dedicated farming time on them is wasted time.
- Bank duplicates before evolving, not after. If the evolution path consumes duplicates of the base unit, holding them until you have the full material set prevents the worst outcome: materials ready and nothing to spend them on.
Which unit to evolve first
Pick by roster gap, not by tier list order:
- No modern carry yet: evolve the highest-rarity damage unit you already own. A finished evolution on an older unit outperforms a fresh unevolved banner pull in nearly every mode.
- One solid carry, thin support: evolve the support or buffer. Supports multiply damage you already have, so the return is felt immediately across every stage.
- Deep roster, low materials: hold. Banking materials through a quiet week is a legitimate strategy, because the next numbered update usually adds a better evolution target for the same components.
- PvP-focused: prioritise crowd-control and summoner evolutions. Damage ceilings matter less than wave-stalling and placement pressure in competitive modes.
Codes: how to redeem them without wasting a session
Numbered updates almost always ship with a fresh batch of codes, and older codes expire on a rolling basis — so a code list copied from a month-old video is mostly dead strings. The reliable routine is:
- Open the in-game settings or codes menu and redeem codes one at a time, so an expired code doesn’t block the rest of the batch.
- Source codes from the game’s own channels — its official Discord announcements and the developer’s social posts — rather than aggregator pages, which lag by days.
- Redeem the same day you find them. Codes tied to an update window are frequently disabled once the next update lands.
- Claim codes before rolling on a banner. Code rewards are often gems or rolls, and a few free rolls can move you from “not enough for a realistic attempt” to “enough for the 95% line.”
One caution: never enter your account credentials on a third-party “code generator.” No legitimate code system requires your password, and those sites exist to harvest logins.
Patch changes and the current meta
Balance passes in numbered updates generally follow the same shape: the previous top-tier carry takes a modest trim, mid-tier units get utility buffs, and the new banner unit arrives tuned to be the best answer to the current hardest content. Practically, this means an account that already has a maxed carry does not need to panic-roll — trimmed damage rarely breaks a unit that was clearing content comfortably. The accounts that suffer are the ones that built a single unit with no fallback and no material reserve.
The realistic ownership cost of an update is therefore not the banner, it’s the materials and duplicates. Treat gems as a reserve for the 95% line and materials as your guaranteed progress track, and Update 64 becomes a cheap update regardless of what you pull.
Common mistakes worth avoiding
- Rolling on a 0.5% banner with 20,000 gems — that’s roughly a 50/50 shot at one copy, and evolutions often want duplicates.
- Farming the highest stage you can reach rather than the highest you can clear consistently.
- Evolving before checking whether the unit’s evolution actually changes its role — some evolutions trade AoE for single-target damage and hurt your wave clear.
- Ignoring support units because their card rarity is lower. A mid-rarity buffer can lift total team output more than a marginal carry upgrade.
- Letting duplicate base units get auto-converted into currency before an evolution path is announced.
Frequently Asked Questions
What are the new units in Anime Last Stand Update 64?
Update 64 adds a small cluster of units rather than a single release, typically split across a featured damage dealer, a support or buffer, and a crowd-control or summoner type, alongside at least one new evolution for an existing unit. Because names and rarities are printed on the banner itself, check the in-game banner and the official patch notes for the exact list before deciding what to chase. Treat the archetype rather than the name as your decision input.
Are Update 64 codes still working?
Codes tied to a numbered update usually stay live for a limited window and are disabled on a rolling basis, so some will already be expired by the time you read a list. Redeem them one at a time from the in-game codes menu, and take new codes from the game’s official Discord or developer posts rather than third-party aggregator pages. If a code fails, it has almost certainly expired rather than being entered incorrectly.
Should I spend gems on the Update 64 banner or save them?
Use the 95% line as your rule. At an example 0.5% featured rate, roughly 600 rolls are needed for a 95% chance of at least one copy — about 180,000 gems at 300 per roll. If your balance is well below that and you still need evolution materials, saving is the better expected-value play, because materials are guaranteed progress and rolls are not.
What’s the fastest way to farm evolution materials?
Farm the rarest material first in a dedicated block, then the mid-tier material on repeat, and let the common tier accumulate passively from dailies and events. The key habit is choosing the highest stage you clear reliably rather than the highest stage you can reach — a 100% clear rate on a slightly easier stage beats a 60% clear rate on a harder one over a full session.
Did Update 64 nerf older units?
Numbered updates usually include a balance pass that trims the previous top-tier carry slightly and buffs mid-tier utility units. In practice a fully evolved older unit still clears the same content; what changes is how much margin it has. The players who feel a nerf hardest are those relying on a single unit with no evolved support and no material reserve.
How often do new codes and updates release?
Numbered updates arrive on a regular cadence with codes attached to each one, plus smaller code drops around milestones, events and holiday periods. Because each batch expires on a rolling basis, the practical habit is to check the game’s official channels weekly and redeem anything new the same day you find it.